Tuesday 24 March 2020

[Civ V] Civilizations - New Zealand (Keith Holyoake)

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By JFD, DMS, and DarthStarkiller.

Adds New Zealand under Keith Holyoake.

UA: STEADY DOES IT
Receive a copy of any foreign Missionary that begins within your borders. All Missionaries have +2 Movement within your borders and boost nearby city Production when fully expended.

UB: COUNTRY STATION (STABLE)
The Kulumbini is the unique University replacement for Kongo. Unlike the University, the Kulumbini does not require a Library in order to be constructed, instead granting one for free. It also increases the city's Faith when it is working Jungle tiles. The Kulumbini can also be constructed at any time so long as the founder of the city's religion has researched the Education Technology.

UU: ROYAL ARTILLERY REGIMENT (ARTILLERY)
This unique Musketman replacement for the Kongo can only be trained in the Capital. It is weaker than the Musketman, but spawns with any Missionary that you receive a copy of from a foreign civilization. Nevonda are especially effective at getting an advantage over your enemies early, although they are less effective at going toe-to-toe with other Musketmen.

Art by DMS (Leaderscene) and DartStarKiller (Map)
Credits
See included Credits.txt file for full details.

Patchnotes

25.3.2019
  • Initial release.

Monday 2 March 2020

[Civ V] Rise to Power - Workforces

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Workforces is a new gameplay mechanic. Your Workers now expend Build Charges in order to build Improvements. Instead of taking a number of turns to complete an Improvement, Improvements are now built instantly, consuming 'Charges' in the process. Each Worker may use these Charges until they have none left, at which point they are expended.

Roads, Railroads, Repairs, and Clearing Features still require a set number of turns to be completed, however, but they do not consume Charges.

Workboats are also subject to this new mechanic, but they start with only one Charge. This can be increased by researching certain Techs.

Additional Changes

  • The Pyramids Wonder and Citizenship Policy now give bonus Charges.

Further Information

Background Information 


Patchnotes

3.3.2020
  • Adapted to RTP collection.
  • Forts now take turns instead of Charges to construct.
  • Worker unit models will now reduce in number as their charges are depleted. This might have some unintended side effects as it relies on damaging the unit, so let me know and I can remove it.
  • Fixed issue where certain actions indicated it cost charges when it didn't (removing forest/jungle, for instance).
  • Fixed issue where expending a Worker's charges with a Military Unit on the same tile would disband the Military Unit instead. 
  • Fixed issues caused by having the Pyramids.

[Civ V] Rise to Power - (UI) Unit Panel

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Requires Rise to Power - (Core) Utilities

The Unit Panel replacement mod needed for some Rise to Power gameplay mods.

On its own, it allows the player to set what Overview Buttons should display along the top right row.

Further Information

This mod replaces the following files and should not be used with other mods that do the same:
  • EnemyUnitPanel.lua
  • EnemyUnitPanel.xml
  • EnemyUnitPanel_Small.xml
  • UnitPanel.lua
  • UnitPanel.xml
  • UnitPanel_Small.xml
Patchnotes
3.1.2020
  • Initial upload.