Showing posts with label Civilization Revision Mods (Civ V). Show all posts
Showing posts with label Civilization Revision Mods (Civ V). Show all posts

Friday, 10 January 2020

[Civ V] Civilizations - Egypt (Ramesses II)

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By JFD and Regalman.

Revises Egypt under Ramesses II.
This mod is compatible with other mods that make the same alterations.

UA: WORKS OF OZYMANDIAS
Capturing an enemy Capital will hurry Production in all your cities. Construct Ranged and Siege Units 33% faster in captured cities.

UB: NILOMETER (WATERMILL)
The Nilometer is Egypt's unique Watermill, and can only be constructed in a city located next to a river. It increases the city's Food and Gold output, and is useful in offsetting the costs of your military or building projects.



Additional Changes
  • Changes Ramesses's city-list.
  • Changes Ramsses's in-game name to Ramesses II.
  • Adds new a new map by Regalman.
Credits
See included Credits.txt file for full details.

Patchnotes
11.01.2020
  • Initial release.

Saturday, 7 December 2019

[Civ V] Civilizations - Denmark (Harald Bluetooth)

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By JFD and Janboruta.

Revises Denmark under Harald Bluetooth.
This mod is compatible with other mods that make the same alterations.

UU: SNEKKJA (GALLEASS)
The Snekkja is an early naval unit unique to Denmark, replacing the Galleass. Unlike the Galleass, the Snekkja is available at Optics and, though it is slightly weaker, it can enter foreign territory and cross oceans immediately. Use Snekkja to scout the waters long before other civilizations.



Additional Changes
  • Changes Harald's city-list and TSL.
Credits
See included Credits.txt file for full details.

Patchnotes
8.12.2019
  • Initial release.

Thursday, 5 December 2019

[Civ V] Civilizations - Germany (Otto von Bismarck)

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By JFD and Janboruta.

Revises Germany under Otto von Bismarck.
This mod is compatible with other mods that make the same alterations.

UU: JAEGER (RIFLEMAN)
The Jaeger is the unique German replacement for the Rifleman. Unlike the Rifleman, the Jaeger begins with the Scouting 1 and Survivalism 1 promotions, and so can be upgraded with promotions normally only available to Recon units such as the Scout. It also earns promotions 15% faster. Use Jaeger as advanced reconnaissance units to get an advantage on your enemies' positions.


Additional Changes
  • Changes Bismarck's in-game name to Otto von Bismarck.
Credits
See included Credits.txt file for full details.

Patchnotes
6.12.2019
  • Initial release.

Monday, 2 December 2019

[Civ V] Civilizations - America (George Washington)

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By JFD and Janboruta.

Revises America under George Washington.
This mod is compatible with other mods that make the same alterations.

UA: CONTINENTAL ARMY
Military Buildings grant a free Combat Unit when constructed. Newly trained Land Units start with +2 Moves for each one of these Buildings in the city.

UU: MINUTEMAN (MUSKETMAN)
The Minuteman is the American unique unit, replacing the Musketman. The Minuteman can move through difficult terrain as though it were clear (all tiles cost 1mp per hex), and receives a bonus when fighting in rough terrain. It is much cheaper to train than the Musketman.

UU: B17 (BOMBER)
The unique Schooner is the American replacement for the Privateer. In addition to the standard abilities of the Privateer, the Schooner is especially good at attacking other Privateers. It also fights much better in friendly territory. Keep your Schooners near to your coastal borders and launch attacks on enemy fleets that get too close.


Additional Changes
  • Changes Washington's city-list and TSL.
  • Changes Washington's in-game name to George Washington.

Credits
See included Credits.txt file for full details.

Patchnotes
3.12.2019
  • Initial release.