Civ Modding Magazine

This page links to all digitally published copies of Civ Modding Monthly.

Volume 1

November 2018

In this issue, we take a look at some of the community's mod releases, as well as some of our fellow modders' thoughts on their on-going struggles and accomplishments in the modding world.
CMM_Issue1_Nov2018.pdf

 

 

 

 

December 2018

In this issue, we look back on 2018 and its highlights, as well as on some of the overarching design decisions that go into a Civ game by the developers.  
CMM_Issue2_Dec2018.pdf

January 2019

In this issue, we look at some of this month's civ releases, as well as ponder what it means to choose a good Leader for your modded Civilization. We also take a brief look at some of Civ V modding's earliest days, and continue on with last issue's Reflections for 2018.  
CMM_Issue3_Jan2019.pdf

February 2019

In this issue, we look at some of the recent Civ releases, as well as consider what it means to pick the Civs and designs we do. We also take a critical lens to modding with a more academic scope; something that will run through the next several issues. CMM_Issue4_Feb2019.pdf

March 2019

In this issue, we consider the civs from the recently released Gathering Storm expansion for Civ VI. We also contemplate one of the oft-overlooked areas of modding - music. And we take a look at one of the modding community's most popular mods: Zimbabwe.  
CMM_Issue5_Mar2019.pdf

April 2019

In this issue, we bring in new voices to lend their insight into issues of balance when designing a civ mod. Leugi also returns to give his perspective on some of the community's best artwork. And we ask of our modders to give their thoughts and experiences with the notorious steam comments section.  
CMM_Issue6_Apr2019.pdf

May 2019

In this issue, we celebrate the beginning of Reiwa with an extended spotlight on the community's Japanese civs. LeeS also tells the tale of a noob and his perilous journey through modding. And Bantha Food discusses the good techniques behind map-making for Civ V.  
CMM_Issue7_May2019.pdf

 

 

 

 

 

June 2019

In this issue, we reflect upon Homusubi's extensive catalogue of Japanese civs across Civ V and Civ VI. Also, M1sf1r3 considers some of the key differences in designing the same civilizations across different games. And for this special month, several modders consider what the modding community means to them.  
CMM_Issue8_Jun2019.pdf

July 2019

In this issue, we take a special look at a few things American: starting with Uighur_Caesar's reflections on his James K. Polk mod. We also speak with Deliverator about his work on creating Wonder mods for Civ VI. And Leugi, Lime, and Enigma have worked hard to bring you their concept for a hypothetical third expansion to Civ VI.  
CMM_Issue9_Jul2019.pdf

August 2019

In this issue, we focus on the brief modding period spent focusing on Sid Meier's Civilization: Beyond Earth. We also speak with Gedemon about the woes and frustrations of being a veteran Civ VI modder. And not to be outdone by Civ VI, some of Civ V's modders present their thoughts on a hypothetical third expansion for Civ V.  
CMM_Issue10_Aug2019.pdf

September 2019

In this issue, we take an extended and self-reflective look at some of the recent civ mods to have been released. Deliverator also embarks on his first part in a series aiming to look at the way in which the natural world is depicted in the civ series. And we speak with the modders that made the 12 Days of Africa about their experiences.  
CMM_Issue11_Sep2019.pdf








October 2019

In this belated issue, JFD considers the design philosophy at play when it comes to designing a fallen monarch. Rawsasquatch speaks about the creative process behind designing for fictional civs. And Lime concludes his What Makes a Good Design series by reflecting upon it as a whole.
CMM_Issue12_Oct2019.pdf
 

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