Saturday 30 November 2019

[Civ V] Civilizations - Francia (Charlemagne)

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By JFD and Janboruta.

Adds Francia under Charlemagne.

UA: LAUDES REGIAE
Earn Faith from city conquests, increasing with your total Faith output. Great Prophets spawned with Faith do so with free Combat Units.

UB: PALACE SCHOOL (UNIVERSITY)
The Palace School is the unique University replacement for Francia. Unlike the University, the Palace School does not increase Science from Jungle Tiles. Instead, it increases the city's Science output for every Faith- and Religion-based Building present, like the Shrine or the Cathedral. It also grants the city a free Monastery, even if the city does not follow a Religion with the Monasteries Belief - this Monastery increases the city's Science output as well. Construct Palace Schools and Faith and Religion Buildings together to get the most out of your city's scientific capabilities.

UU: PALADIN (GREAT GENERAL)
The Paladin is the unique Great General replacement for Francia. In addition to being faster than the Great General, the Paladin may be used to contruct Siege Units on any tile with an unimproved Forest or Jungle (in neutral or friendly territory). The unit is not expended when doing this, but constructing a Siege Unit will take a number of turns. During this time the unit is vulnerable and should be stacked with a Military unit for protection.

Art by Janboruta (Leaderscene and Map)
Credits
See included Credits.txt file for full details.

Patchnotes
1.12.2019
  • Standardization update.
  • Renamed the civ to Francia.
  • Updated Civ Icon thanks to Darth.
  • Added new city-list thanks to Jan.
  • Reworked the second half of the UA.
  • Replaced the Francisca UU with the Palace School UB, thanks to Jan.

Friday 29 November 2019

[Civ V] Civilizations - Vandals (Genseric)

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By JFD, Janboruta, and Viregel.

Adds the Vandals under Genseric.

UA: GREAT MIGRATION
Units start with +1 Movement and ignore borders in Coast or Coastal Land. Cities founded on foreign Continents begin with extra Population and Tiles.

UU: ALANI HORSEMAN (HORSEMAN)
The Alani Horseman is the Vandal unique replacement for the Horseman. Unlike the Horseman, this unit is available at Animal Husbandry and has no combat penalty when attacking cities. In addition, this unit may be trained as a Settler, meaning it can be used to found cities.

UU: TRIHEMIOLA (TRIREME)
The Trihemiolia is a unique version of the Trireme for the Vandals. It begins with the Coastal Raider promotion, increasing its Combat Strength when attacking cities and allowing it to steal Gold equal to 33% of the damage inflicted. In addition, a Trihemiolia stationed in a conquered (non-Capital) city doubles the speed at which it normally takes the city to be Razed. With the opportunistic Trihemiolia under their control, the Vandals can quickly become the terror of the seas.


Art by Janboruta (Leaderscene and Map)


Credits
See included Credits.txt file for full details.

Patchnotes
30.11.2019
  • Standardization update.
  • Unique Ability now applies to cities founded on a foreign continent instead of over City Ruins.

[Civ V] Civilizations - Prussia (Frederick II)

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By JFD and Janboruta.

Adds Prussia under Frederick II.

UA: ARMY WITH A STATE
Specialist GPPs and Yields increase Military Production. Military Buildings provide 33% more XP to newly trained Land Combat Units.

UU: LANDWEHR (RIFLEMAN)
Replaces the Line Infantry with Enlightenment Era enabled.
The Landwehr is one of two unique units available to Prussia. Unlike the Rifleman that it replaces, the Landwehr gains a Combat Bonus when it begins its turn adjacent to another Combat Unit. This bonus is doubled should this Combat Unit also be a Landwehr. Align your Landwehrs together to maximize the power of Prussia's armies.

UU: DEATH'S HEAD HUSSAR (CAVALRY)
Replaces the Cuirassier with Enlightenment Era enabled.
The Death's Head Hussar is Prussia's second unique unit. Unlike the Cavalry that it replaces, the Death's Head Hussar ignores enemy Zone of Control and may cause enemy units to take 5 points in damage by simply entering into an adjacent tile. It also reduces the Combat Strength of any enemy unit within two tiles. The Death's Head Hussar can make for a devastating strike against enemy lines.

Art by Janboruta (Leaderscene and Map)

Credits
See included Credits.txt file for full details.

Patchnotes
29.11.2019
  • Standardization update.

Thursday 28 November 2019

[Civ V] Civilizations - Soviet Union (Joseph Stalin)

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By JFD, Janboruta, and Leugi.

Adds the Soviet Union under Joseph Stalin.

UA: WARSAW PACT
Enemy units may take extra damage in your borders, or in the borders of allied City-States, or Civilizations with whom you share an Ideology. Earn Influence per turn with City-States from which you could demand tribute.

UB: PEOPLE'S COMMISSARIAT (POLICE STATION)
The People's Commissariat is the unique replacement for the Police Station for the Soviet Union. It increases the city's Production based on the number of Allied City-States that the Soviet Union has, increasing if that city is the Capital - not unlike the normal yield bonuses afforded by City-State alliances. Maintaining a close sphere of influence will guarantee a steady flow of production. It costs an additional Maintenance, however.

UU: TS-2 (TANK)
The IS-2 is the unique Tank replacement for the Soviet Union. Slightly more defensive than the Tank, the IS-2 is has a Combat Bonus (15%) against fortified enemies, particularly if they are Gun or Armoured Units (10%). Use IS-2 to quickly break through enemy lines.

Art by Leugi (Leaderscene) and Janboruta (Map)

Credits
See included Credits.txt file for full details.

Patchnotes
1.12.2019
  • People's Commissariat now replaces the Police Station.
29.11.2019
  • Standardization update.
  • Updated Civ Icon thanks to Darth.

[Civ V] Civilizations - Great Britain (Winston Churchill)

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By JFD, Janboruta, and Leugi.

Adds Great Britain under Sir Winston Churchill.

UA: PAX BRITANNICA
+5% Air and Naval Unit Production for each Pledge of Protection with City-States (up to 50%). +1 Production from Lighthouses, Harbors, and Seaports.

UU: ADMIRAL-CLASS (BATTLESHIP)
The Admiral-class is a replacement for the Battleship for Great Britain. Unlike the Battleship, the Admiral-class ignores enemy Zone of Control, meaning it will never be hindered when moving across ocean tiles. In addition, the Admiral-class generates Great Admiral Points whenever it is built. The value of these Great Admiral Points decreases for every Admiral-class built, however.

UU: SPITFIRE (FIGHTER)
The Spitfire is a unique unit for Great Britain, replacing the Fighter. This Unit gains a bonus when fighting in friendly lands and heals 25 damage after destroying an enemy, making it excellent at defending the homeland. Like the Fighter, it can be based in any city you own or aboard an aircraft carrier. It can move from city to city (or carrier) and can perform "missions" within its range of 8 tiles.


Art by Leugi (Leaderscene) and Janboruta (Map)

Credits
See included Credits.txt file for full details.

Patchnotes
1.12.2019
  • Renamed to civ to Great Britain.
29.11.2019
  • Standardization update.
  • Replaced the Dreadnaught unique unit with the Admiral Class.

Sunday 17 November 2019

[Civ V] Scenarios - Rise of the Mongols Deluxe

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DOES NOT Require the Community Patch

Deluxifies the Rise of the Mongols scenario from the free Mongols DLC, bringing its mechanics up to the Brave New World standard.

Rise of the Mongols puts the player in the position of Genghis Khan as he seeks to carve out the largest continuous land empire in history. In it, you must lead the Mongols to conquer 4 civilizations within the space of 100 turns - increasing in the number you need to conquer with each difficulty.

This deluxe version bring the scenario's mechanics up to the standard of Brave New World, namely, bringing the Hit Point system up to 100 from 10. It also introduces post-release mechanics like Religion and Trade Routes to the scenario. In addition, this deluxe version adds three Mercantile City-States, makes adjustments to the presentation of the available Civs, and makes other minor changes to systems that do not fit the scenario's timeframe (see the list below).


Changes From Vanilla

  • Updated for Brave New World.
  • Civilization colours and icons changed to match their modded counterpart/new leader status.
  • Invalid Policy effects have been modified.
  • Guilds, Great Works, and Cultural Great People have been disabled. Amphitheatres and other Cultural Buildings have a slightly increased Culture output.
  • Added new Mercantile City-States: Malwa, Muscat, and Pagan. Mercantile civs give two of a free luxury resource not otherwise available when conquered.
  • Christianity, Islam, and Buddhism have been added as Religions.

Thursday 7 November 2019

[Civ V] Scenarios - Samurai Invasion Deluxe

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REQUIRES the Korea DLC
DOES NOT Require the Community Patch

Deluxifies the Samurai Invasion of Korea scenario from the Korea DLC, bringing its mechanics up to the Brave New World standard.

Samurai Invasion depicts Toyotomi Hideyoshi's attempted invasion of Korea from 1592 to 1598. In it, you can play as one of five civilizations: Japan, Korea, China, Manchuria, or the newly added Mongols, with the goal being to either capture both Beijing and Seoul (as Japan, Manchuria, or the Mongols), or to hold your cities until 1600 (as China or Korea), within the turn limit of 100 Turns.

This deluxe version bring the scenario's mechanics up to the standard of Brave New World, namely, bringing the Hit Point system up to 100 from 10. It also introduces post-release mechanics like Religion, Espionage, and Trade Routes to the scenario. In addition, this deluxe version adds three territory-less City-States, makes adjustments to the presentation of the available Civs, and makes other minor changes to systems that do not fit the scenario's timeframe (see the list below).


Changes From Vanilla

  • Updated for Brave New World.
  • Civilization and some city names updated for the time period.
  • Civilization colours and icons changed to match their modded counterpart/new leader status.
  • Sejong is now called Seonjo, Wu Zetian has been replaced with the Wanli Emperor, and Oda Nobunaga is now called Toyotomi Hideyoshi.
  • The Mongols have been added to the north of China.
  • East Asian wonders replace the BNW Policy-specific Wonders (but retain the same effects except where invalid for the scenario).
  • China no longer starts with the Forbidden Palace.
  • Invalid Policy effects have been modified.
  • Guilds have been disabled (along with Great Works). Amphitheatres now have a Writer Specialist slot and Great Writers can now construct the Landmark UTI.
  • Added three City-States: Ryukyu, Portugal, and Dai Viet. These City-States don't have territory or cities, but give an extra opportunity for you (or your opponents) to generate extra yields and resources.
  • Constabularies no longer cost maintenance and increase a city's Gold and Production. Only those with Banking will have access to them. Your Spy can be used to steal China/Korea's more advanced techs (as Mongols, Manchuria, and Japan), or to protect against them.
  • Confucianism, Buddhism, and Christianity have been added as Religions.