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Deluxifies the Rise of the Mongols scenario from the free Mongols DLC, bringing its mechanics up to the Brave New World standard.
Rise of the Mongols puts the player in the position of Genghis Khan as he seeks to carve out the largest continuous land empire in history. In it, you must lead the Mongols to conquer 4 civilizations within the space of 100 turns - increasing in the number you need to conquer with each difficulty.
This deluxe version bring the scenario's mechanics up to the standard of Brave New World, namely, bringing the Hit Point system up to 100 from 10. It also introduces post-release mechanics like Religion and Trade Routes to the scenario. In addition, this deluxe version adds three Mercantile City-States, makes adjustments to the presentation of the available Civs, and makes other minor changes to systems that do not fit the scenario's timeframe (see the list below).
Changes From Vanilla
- Updated for Brave New World.
- Civilization colours and icons changed to match their modded counterpart/new leader status.
- Invalid Policy effects have been modified.
- Guilds, Great Works, and Cultural Great People have been disabled. Amphitheatres and other Cultural Buildings have a slightly increased Culture output.
- Added new Mercantile City-States: Malwa, Muscat, and Pagan. Mercantile civs give two of a free luxury resource not otherwise available when conquered.
- Christianity, Islam, and Buddhism have been added as Religions.
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