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Adds Germany under Adolf Hitler.
UA: BLITZKRIEG
Land Combat Units can attack twice in one turn when starting near an enemy city. City capture generates Science based on the city's Population.
UU: WEHRMACHT (INFANTRY)
The Wehrmacht is the unique German replacement for the Infantry. Unlike the Infantry, this unit increases in Combat Strength as Modern Era or later Technologies that unlock new Combat Units are researched. This Strength bonus is retroactive - meaning any Wehrmacht already trained will receive a bonus to their Combat Strength as well. Researching all available Technologies in these Eras will made for a deadly fighting force.
UU: TIGER I (TANK)
The Tiger I is the German unique unit, replacing the Tank. It is both stronger and faster than the Tank. It also can move after combat, allowing it to blow huge holes in enemy lines and then barrel through before the enemy can repair the gap. Whenever this Unit moves across enemy terrain, there is a 33% chance that it will destroy any enemy tile improvement in its path. Send your Tigers into enemy territory to deal massive damage to their infrastructure.
Also revises Germany under Otto von Bismarck.
UU: JAEGER (RIFLEMAN)
The Jaeger is the unique German replacement for the Rifleman. Unlike the Rifleman, the Jaeger begins with the Scouting 1 and Survivalism 1 promotions, and so can be upgraded with promotions normally only available to Recon units such as the Scout. It also earns promotions 15% faster. Use Jaeger as advanced reconnaissance units to get an advantage on your enemies' positions.
Art by Leugi (Leaderscene) and Janboruta (Map) |
Credits
See included Credits.txt file for full details.
Patchnotes
6.12.2019
- Standardization update.
- Added new civ icon thanks to DarthStarKiller.
- Added new peace theme.
- Revised UA and UU.
- Restored Leugi's 2d Leaderscene.
- Renamed the Panzer to Tiger 1.
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