Sunday, 8 December 2019

[Civ V] Civilizations - Norway (Haakon IV)

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By JFD and Janboruta.

Adds Norway under Haakon IV.

UA: GRAND LEIDANG
Population Growth adds Production toward Naval Combat Units. Training and promoting Naval Combat Units increases Influence with neutral City-States.

UU: SKEID (GALLEASS)
The Skeid is Norway's replacement for the Galleass. Unlike the Galleass, this unit is equipped to devastate enemy fleets with its 50% bonus versus other Naval Units. This comes at a cost of reduced Range, however. Use Skeid to easily dominate the seas but be careful not to let them be outflanked.

UU: BIRKEBEINER (SWORDSMAN)
The Birkebeiner is a unique Swordsman replacement for Norway that is stronger in Hills. It can move faster through owned Hills, Snow, and Tundra tiles if there is an enemy unit within Norweigian borders, allowing it to quickly deal with incursions. It does not require Iron.

Also revises Denmark under Harald Bluetooth.

UU: SNEKKJA (GALLEASS)
The Snekkja is an early naval unit unique to Denmark, replacing the Galleass. Unlike the Galleass, the Snekkja is available at Optics and, though it is slightly weaker, it can enter foreign territory and cross oceans immediately. Use Snekkja to scout the waters long before other civilizations.

Art by Janboruta (Leaderscene and Map)

Credits
See included Credits.txt file for full details.

Patchnotes
9.12.2019
  • Standardization update.
  • Added new city list thanks to DarthStarKiller.
  • Denmark's Longboat is now called the Snekkja, and now replaces the Galleass.

Saturday, 7 December 2019

[Civ V] Civilizations - Denmark (Harald Bluetooth)

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By JFD and Janboruta.

Revises Denmark under Harald Bluetooth.
This mod is compatible with other mods that make the same alterations.

UU: SNEKKJA (GALLEASS)
The Snekkja is an early naval unit unique to Denmark, replacing the Galleass. Unlike the Galleass, the Snekkja is available at Optics and, though it is slightly weaker, it can enter foreign territory and cross oceans immediately. Use Snekkja to scout the waters long before other civilizations.



Additional Changes
  • Changes Harald's city-list and TSL.
Credits
See included Credits.txt file for full details.

Patchnotes
8.12.2019
  • Initial release.

Thursday, 5 December 2019

[Civ V] Civilizations - Germany (Otto von Bismarck)

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By JFD and Janboruta.

Revises Germany under Otto von Bismarck.
This mod is compatible with other mods that make the same alterations.

UU: JAEGER (RIFLEMAN)
The Jaeger is the unique German replacement for the Rifleman. Unlike the Rifleman, the Jaeger begins with the Scouting 1 and Survivalism 1 promotions, and so can be upgraded with promotions normally only available to Recon units such as the Scout. It also earns promotions 15% faster. Use Jaeger as advanced reconnaissance units to get an advantage on your enemies' positions.


Additional Changes
  • Changes Bismarck's in-game name to Otto von Bismarck.
Credits
See included Credits.txt file for full details.

Patchnotes
6.12.2019
  • Initial release.

[Civ V] Civilizations - Germany (Adolf Hitler)

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By JFD, Janboruta, and Leugi.

Adds Germany under Adolf Hitler.

UA: BLITZKRIEG
Land Combat Units can attack twice in one turn when starting near an enemy city. City capture generates Science based on the city's Population.

UU: WEHRMACHT (INFANTRY)
The Wehrmacht is the unique German replacement for the Infantry. Unlike the Infantry, this unit increases in Combat Strength as Modern Era or later Technologies that unlock new Combat Units are researched. This Strength bonus is retroactive - meaning any Wehrmacht already trained will receive a bonus to their Combat Strength as well. Researching all available Technologies in these Eras will made for a deadly fighting force.

UU: TIGER I (TANK)
The Tiger I is the German unique unit, replacing the Tank. It is both stronger and faster than the Tank. It also can move after combat, allowing it to blow huge holes in enemy lines and then barrel through before the enemy can repair the gap. Whenever this Unit moves across enemy terrain, there is a 33% chance that it will destroy any enemy tile improvement in its path. Send your Tigers into enemy territory to deal massive damage to their infrastructure.

Also revises Germany under Otto von Bismarck.

UU: JAEGER (RIFLEMAN)
The Jaeger is the unique German replacement for the Rifleman. Unlike the Rifleman, the Jaeger begins with the Scouting 1 and Survivalism 1 promotions, and so can be upgraded with promotions normally only available to Recon units such as the Scout. It also earns promotions 15% faster. Use Jaeger as advanced reconnaissance units to get an advantage on your enemies' positions.

Art by Leugi (Leaderscene) and Janboruta (Map)

Credits
See included Credits.txt file for full details.

Patchnotes
6.12.2019
  • Standardization update.
  • Added new civ icon thanks to DarthStarKiller.
  • Added new peace theme.
  • Revised UA and UU.
  • Restored Leugi's 2d Leaderscene.
  • Renamed the Panzer to Tiger 1.

Tuesday, 3 December 2019

[Civ V] Civilizations - Italy (Benito Mussolini)

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By JFD, Janboruta, and Viregel.

Adds Italy under Benito Mussolini.

UA: MARE NOSTRUM
Acquiring coastal cities awards Golden Age Points. +15% Production toward Buildings that already exist in the Capital during a Golden Age.

UU: CARABINEIR (INFANTRY)
The unique Carabinier unit is only available to Italy. Unlike the Infantry that it replaces, the Carabinier gains a 15% Combat Bonus when fighting against other Gun Units. In addition, garrisoned Carabinier halve the number of turns in which a city is in Resistance for. Station these units in freshly conquered cities to ensure rapid compliance and the best defense against recapture.

UU: LITTORIO-CLASS (BATTLESHIP)
The Littorio-class replaces the Battleship for the Italians. Unlike the standard Battleship, this unit begins with the Coastal Raider promotion, increasing its Combat Strength when attacking cities. In addition, the Littorio-class defends better against Ranged Attacks. Use these ships to carve your way through your enemies' coastlines.

Art by Viregel (Leaderscene) and Janboruta (Map)

Credits
See included Credits.txt file for full details.

Patchnotes
4.12.2019
  • Standardization update.

Monday, 2 December 2019

[Civ V] Civilizations - America (George Washington)

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By JFD and Janboruta.

Revises America under George Washington.
This mod is compatible with other mods that make the same alterations.

UA: CONTINENTAL ARMY
Military Buildings grant a free Combat Unit when constructed. Newly trained Land Units start with +2 Moves for each one of these Buildings in the city.

UU: MINUTEMAN (MUSKETMAN)
The Minuteman is the American unique unit, replacing the Musketman. The Minuteman can move through difficult terrain as though it were clear (all tiles cost 1mp per hex), and receives a bonus when fighting in rough terrain. It is much cheaper to train than the Musketman.

UU: B17 (BOMBER)
The unique Schooner is the American replacement for the Privateer. In addition to the standard abilities of the Privateer, the Schooner is especially good at attacking other Privateers. It also fights much better in friendly territory. Keep your Schooners near to your coastal borders and launch attacks on enemy fleets that get too close.


Additional Changes
  • Changes Washington's city-list and TSL.
  • Changes Washington's in-game name to George Washington.

Credits
See included Credits.txt file for full details.

Patchnotes
3.12.2019
  • Initial release.

Sunday, 1 December 2019

[Civ V] Civilizations - America (Franklin Roosevelt)

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By JFD, Janboruta, and Leugi.

Adds America under Franklin Roosevelt.

UA: NEW DEAL
Merchant and Engineer Specialists provide a burst of their respective Great People Points whenever you adopt a new Social Policy. +2 Culture from Customs Houses and Manufacturies.

UB: ASSEMBLY PLANT (FACTORY)
The Assembly Plant is the unique replacement for the Factory for America. In addition to the regular production boosts provided by the Factory, the Assembly Plant grants an additional +20% Production when building Air, Armor, and Siege Units. The Assembly Plant also possesses an additional slot for an Engineer Specialist. Constructing Assembly Plants in cities with your highest production outputs will ensure a steady flow of mechanized units with which fuel your war efforts.

UU: B17 (BOMBER)
The B17 Bomber is an American Unique Unit, replacing the bomber. It is similar to the bomber, but it is more difficult for enemy anti-aircraft and fighters to target. The B17 also receives a bonus when attacking enemy cities. Like the bomber, the B17's range is 10. See the rules on Aircraft for more details.

Also revises America under George Washington.

UU: SCHOONER (PRIVATEER)
The unique Schooner is the American replacement for the Privateer. In addition to the standard abilities of the Privateer, the Revolutionary Privateer is especially good at attacking other Privateers. It also fights much better in friendly territory. Keep your Revolutionary Privateers near to your coastal borders and launch attacks on enemy fleets that get too close.

Art by Leugi (Leaderscene) and Janboruta (Map)

Credits
See included Credits.txt file for full details.

Patchnotes
2.12.2019
  • Standardization update.
  • New Deal Ideological Tenet is now called National Deal.
  • UA and Assembly Plant reworked.
  • Washington now receives the Schooner in place of the B17.
  • Reworked the second half of the UA.
  • Removed the UA, Minutemen, and city list changes from Washington.